--Required Stats---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local function MPX() local PI = stats.get_int("MPPLY_LAST_MP_CHAR") if PI == 0 then return "MP0_" elseif PI == 1 then return "MP1_" else return "MP0_" end end local function SPX() local PI = ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) if PI == joaat("Player_Zero") then return "SP0_" elseif PI == joaat("Player_One") then return "SP1_" elseif PI == joaat("Player_Two") then return "SP2_" else return "SP0_" end end is_player_male = (ENTITY.GET_ENTITY_MODEL(PLAYER.PLAYER_PED_ID()) == joaat("mp_m_freemode_01")) local currentlevel = stats.get_int(MPX() .. "CHAR_RANK_FM") local currentrp = stats.get_int(MPX() .. "CHAR_XP_FM") local currentcrewlevel = stats.get_int("MPPLY_CURRENT_CREW_RANK") script.register_looped("AutoStatsUpdater", function(script) local success, err = pcall(function() local newlevel = stats.get_int(MPX() .. "CHAR_RANK_FM") local newrp = stats.get_int(MPX() .. "CHAR_XP_FM") local newcrewlevel = stats.get_int("MPPLY_CURRENT_CREW_RANK") if newlevel ~= currentlevel or newrp ~= currentrp or newcrewlevel ~= currentcrewlevel then currentlevel = newlevel currentrp = newrp currentcrewlevel = newcrewlevel end end) if not success then gui.show_message("Stats Update Error", "Failed to update stats: " .. tostring(err)) end end) --Required Scripts-- FMC = "fm_mission_controller" FMMCL = "fmmc_launcher" FMC2020 = "fm_mission_controller_2020" HIP = "heist_island_planning" --Globals & Locals & Variables-- FMg = 262145 -- free mode global ("CASH_MULTIPLIER") //correct CSg1 = 1575038 -- change session (type) 1 // Guide: NETWORK::UGC_SET_USING_OFFLINE_CONTENT(false); CSg2 = 1574589 -- change session (switch) 2 // Guide: MP_POST_MATCH_TRANSITION_SCENE CSg3 = 1574589 + 2 -- change session (quit) 3 // Guide: MP_POST_MATCH_TRANSITION_SCENE -- Apartment Heist ACg1 = 1931323 + 1 + 1 -- global apartment player 1 cut global ("fmmc_launcher") ACg2 = 1931323 + 1 + 2 -- global apartment player 2 cut global ("fmmc_launcher") ACg3 = 1931323 + 1 + 3 -- global apartment player 3 cut global ("fmmc_launcher") ACg4 = 1931323 + 1 + 4 -- global apartment player 4 cut global ("fmmc_launcher") ACg5 = 1933291 + 3008 + 1 -- local apartment player 1 cut global ("fmmc_launcher") AUAJg1 = FMg + 9101 -- apartment unlock all jobs global 1 ("ROOT_ID_HASH_THE_FLECCA_JOB") AUAJg2 = FMg + 9106 -- apartment unlock all jobs global 2 ("ROOT_ID_HASH_THE_PRISON_BREAK") AUAJg3 = FMg + 9113 -- apartment unlock all jobs global 3 ("ROOT_ID_HASH_THE_HUMANE_LABS_RAID") AUAJg4 = FMg + 9119 -- apartment unlock all jobs global 4 ("ROOT_ID_HASH_SERIES_A_FUNDING") AUAJg5 = FMg + 9125 -- apartment unlock all jobs global 5 ("ROOT_ID_HASH_THE_PACIFIC_STANDARD_JOB") AIFl3 = 19787 -- apartment instant finish local 1 AIFl4 = 19787 + 2686 -- apartment instant finish local 2 AIFl5 = 28407 + 1 -- apartment instant finish local 3 AIFl6 = 31663 + 1 + 68 AFHl = 11818 + 24 -- apartment fleeca hack local AFDl = 10107 + 11 -- apartment fleeca drill local AHSo = 19789 -- Apartment heist skip checkpoint -- Diamond Casino Heist DCRBl = 208 -- diamond casino reload board local DCCg1 = 1967717 + 1497 + 736 + 92 + 1 -- diamond casino player 1 cut global ("gb_casino_heist_planning") DCCg2 = 1967717 + 1497 + 736 + 92 + 2 -- diamond casino player 2 cut global ("gb_casino_heist_planning") DCCg3 = 1967717 + 1497 + 736 + 92 + 3 -- diamond casino player 3 cut global ("gb_casino_heist_planning") DCCg4 = 1967717 + 1497 + 736 + 92 + 4 -- diamond casino player 4 cut global ("gb_casino_heist_planning") DCCl = FMg + 28313 -- ("CH_LESTER_CUT") DCCh = FMg + 28349 - 1 --("2027377935") DCCd = FMg + 28344 - 1 --("88090906") DCCgun = FMg + 28339 - 1 --("74718927") DCFHl = 53127 -- diamond casino fingerprint hack local DCKHl = 54193 -- diamond casino keypad hack local DCDVDl1 = 10107 + 7 -- diamond casino drill vault door local 1 --("DLC_HEIST_MINIGAME_FLEECA_DRILLING_SCENE") in ("fm_mission_controller") DCDVDl2 = 10107 + 37 -- diamond casino drill vault door local 2 --("fm_mission_controller") DCXf1 = 19787 DCXf2 = 19787 + 1062 DCXf3 = 19787 + 1740 + 1 DCXf4 = 19787 + 2686 DCXf5 = 28407 + 1 DCXf6 = 31663 + 1 + 68 -- Cayo Perico Heist CPRSl = 1566 -- cayo perico reload screen local CPCg1 = 1974520 + 831 + 56 + 1 -- cayo perico player 1 cut global --("heist_island_planning") CPCg2 = 1974520 + 831 + 56 + 2 -- cayo perico player 2 cut global --("heist_island_planning") CPCg3 = 1974520 + 831 + 56 + 3 -- cayo perico player 3 cut global --("heist_island_planning") CPCg4 = 1974520 + 831 + 56 + 4 -- cayo perico player 4 cut global --("heist_island_planning") CPFHl = 25058 -- cayo perico fingerprint hack local ("heist") in ("fm_mission_controller_2020") CPPCCl = 31123 + 3 -- cayo perico plasma cutter cut local ("DLC_H4_anims_glass_cutter_Sounds") in ("fm_mission_controller_2020") CPSTCl = 29883 -- cayo perico drainage pipe cut local ("IntroFinished") in ("fm_mission_controller_2020") CPXf1 = 54353 -- cayo perico instant finish local 1 CPXf2 = 54353 + 1776 + 1 -- cayo perico instant finish local 2 -- Doomsday Heist DDSHl = 1294 + 135 -- doomsday doomsday scenario hack local DCg1 = 1963610 + 812 + 50 + 1 -- doomsday player 1 cut global --("gb_gang_ops_planning") DCg2 = 1963610 + 812 + 50 + 2 -- doomsday player 2 cut global --("gb_gang_ops_planning") DCg3 = 1963610 + 812 + 50 + 3 -- doomsday player 3 cut global --("gb_gang_ops_planning") DCg4 = 1963610 + 812 + 50 + 4 -- doomsday player 4 cut global --("gb_gang_ops_planning") IHPB = 54353 --Instant Heist Passed Local Base (Casino And CayoPerico) IHPL = 54353 + 1776 + 1 --Instant Heist Passed Locals (Casino And CayoPerico) NLCl = 204 + 32 + 1 --("nightclub_office_cutscene") in ("am_mp_nightclub") SNOW = FMg + 4413 halloweatherAddress = FMg + 32157 --BV = Ballastic Value---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- BV = FMg + 20024 --CCBL = Casino Chips Buy Limit------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CCBL0 = FMg + 26534 CCBL1 = FMg + 26535 --BAS=Bag Size------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ BAS1 = FMg + 29210 --PSV=Panther Statue----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PSV = FMg + 29462 --PDIAMOND=Pink Diamond--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PDIAMOND = FMg + 29460 --BB=Bearer Bonds--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- BB = FMg + 29459 --RN=Ruby Necklace-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RN = FMg + 29458 --TEQUILA=Tequila--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TEQUILA = FMg + 29457 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- L7NEG = gui.get_tab("Ultimate Menu 1.71 GTA Legacy") L7NEG:add_text(" Ultimate Menu 1.71 ") L7NEG:add_text(" v2.7") L7NEG:add_imgui(function() ImGui.Text("Your level " .. currentlevel) ImGui.Text("Your RP Value " .. currentrp) ImGui.Text("Current Crew Level " .. currentcrewlevel) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self = L7NEG:add_tab("Self Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AGCT = Self:add_checkbox("Unlock Gender Change") script.register_looped("UnlockGenderChange", function(script) script:yield() if AGCT:is_enabled() then stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) else stats.set_int(MPX() .. "ALLOW_GENDER_CHANGE", 52) end end) RTPT = Self:add_checkbox("Remove Transaction Error") script.register_looped("RemoveTransactionError", function(script) if RemoveTransactionError then globals.set_int(4538671, 0) globals.set_int(4538672, 0) globals.set_int(4538673, 0) end end) Self:add_button("Remove Published And Players Job Liked To You", function() stats.set_int("MPPLY_AWD_FM_CR_DM_MADE", 0) stats.set_int("MPPLY_AWD_FM_CR_RACES_MADE", 0) stats.set_int("MPPLY_NUM_CAPTURES_CREATED", 0) stats.set_int("MPPLY_LTS_CREATED", 0) stats.set_int("MPPLY_AWD_FM_CR_PLAYED_BY_PEEP", 0) stats.set_int("MPPLY_AWD_FM_CR_MISSION_SCORE", 0) stats.set_int("MPPLY_FM_MISSION_LIKES", 0) end) Self:add_button("Remove Orbital Cannon Cooldown", function() stats.set_int(MPX() .. "ORBITAL_CANNON_COOLDOWN", 0) end) Self:add_button("Refill Nightclub Popularity", function() stats.set_int(MPX() .. "CLUB_POPULARITY", 1000) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Self:add_button("Refill Inventory/Armour", function() stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 30) stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 15) stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 5) stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 5) stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 11) stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 10) stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 10) stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 20) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 10) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 10) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 10) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 10) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 10) stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 20) end) Self:add_button("Refill Inv/Armour x1000", function() stats.set_int(MPX() .. "NO_BOUGHT_YUM_SNACKS", 1000) stats.set_int(MPX() .. "NO_BOUGHT_HEALTH_SNACKS", 1000) stats.set_int(MPX() .. "NO_BOUGHT_EPIC_SNACKS", 1000) stats.set_int(MPX() .. "NUMBER_OF_CHAMP_BOUGHT", 1000) stats.set_int(MPX() .. "NUMBER_OF_ORANGE_BOUGHT", 1000) stats.set_int(MPX() .. "NUMBER_OF_BOURGE_BOUGHT", 1000) stats.set_int(MPX() .. "NUMBER_OF_SPRUNK_BOUGHT", 1000) stats.set_int(MPX() .. "CIGARETTES_BOUGHT", 1000) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_1_COUNT", 1000) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_2_COUNT", 1000) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_3_COUNT", 1000) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_4_COUNT", 1000) stats.set_int(MPX() .. "MP_CHAR_ARMOUR_5_COUNT", 1000) stats.set_int(MPX() .. "BREATHING_APPAR_BOUGHT", 1000) end) Self:add_separator() Self:add_text("Bad Sport!") BadSportCombo = 0 Self:add_imgui(function() ImGui.PushItemWidth(140) BadSportCombo = ImGui.Combo("##BadSport", BadSportCombo, { "Remove", "Add" }, 2) end) local function BadSport(State, Overall, Bool) script.run_in_fiber(function(script) gui.show_message("Bad Sport!", "Awaiting Session Change") script:sleep(1000) stats.set_int("MPPLY_BADSPORT_MESSAGE", State) stats.set_int("MPPLY_BADSPORT_MESSAGE", State) stats.set_float("MPPLY_OVERALL_BADSPORT", Overall) stats.set_bool("MPPLY_CHAR_IS_BADSPORT", Bool) globals.set_int(CSg1, 11) globals.set_int(CSg2, 1) script:sleep(300) globals.set_int(CSg2, 0) end) end Self:add_sameline() Self:add_button("Execute", function() if BadSportCombo == 0 then BadSport(0, 0, false) else BadSport(1, 3000, true) end end) StoryCharacters = L7NEG:add_tab("Story Mode") CurrentSPMoneyValue = stats.get_int(SPX() .. "TOTAL_CASH") StoryCharacters:add_imgui(function() CurrentSPMoneyValue, used = ImGui.SliderInt("Current Character Cash", CurrentSPMoneyValue, 1, 2147483646) if used then stats.set_int(SPX() .. "TOTAL_CASH", CurrentSPMoneyValue) end end) StoryCharacters:add_separator() StoryCharacters:add_button("Add 1 Mil Cash $", function() stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000) end) StoryCharacters:add_button("Add 10 Mil Cash $", function() stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 10000000) end) StoryCharacters:add_button("Add 100 Mil Cash $", function() stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 100000000) end) StoryCharacters:add_button("Add 1 Bil Cash $", function() stats.set_int(SPX() .. "TOTAL_CASH", stats.get_int(SPX() .. "TOTAL_CASH") + 1000000000) end) StoryCharacters:add_separator() StoryCharacters:add_button("Max Current Character Skills", function() stats.set_int(SPX() .. "SPECIAL_ABILITY_UNLOCKED", 100) stats.set_float(SPX() .. "DIST_RUNNING", 175 * 100) stats.set_int(SPX() .. "TIME_UNDERWATER", 30 * 60 * 1000 * 100) stats.set_int(SPX() .. "UNARMED_HITS", 20 * 100) stats.set_int(SPX() .. "NUMBER_NEAR_MISS", 50 * 100) stats.set_int(SPX() .. "PLANE_LANDINGS", 10 * 100) stats.set_int(SPX() .. "KILLS_STEALTH", 2 * 100) stats.set_int(SPX() .. "HITS_MISSION", 40 * 100) stats.set_int(SPX() .. "HITS_PEDS_VEHICLES", 80 * 100) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- RecoveryMenu = L7NEG:add_tab("Recovery Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local rp = { 0, 800, 2100, 3800, 6100, 9500, 12500, 16000, 19800, 24000, 28500, 33400, 38700, 44200, 50200, 56400, 63000, 69900, 77100, 84700, 92500, 100700, 109200, 118000, 127100, 136500, 146200, 156200, 166500, 177100, 188000, 199200, 210700, 222400, 234500, 246800, 259400, 272300, 285500, 299000, 312700, 326800, 341000, 355600, 370500, 385600, 401000, 416600, 432600, 448800, 465200, 482000, 499000, 516300, 533800, 551600, 569600, 588000, 606500, 625400, 644500, 663800, 683400, 703300, 723400, 743800, 764500, 785400, 806500, 827900, 849600, 871500, 893600, 916000, 938700, 961600, 984700, 1008100, 1031800, 1055700, 1079800, 1104200, 1128800, 1153700, 1178800, 1204200, 1229800, 1255600, 1281700, 1308100, 1334600, 1361400, 1388500, 1415800, 1443300, 1471100, 1499100, 1527300 } local function getRP(level) if level < #rp then return rp[level] else return math.floor(25 * (level ^ 2) + 23575 * level - 1023150) end end RankSetter = RecoveryMenu:add_tab("Set Rank menu") RankSetter:add_text("Your current Rank is " .. currentlevel) RankSetter:add_separator() local rpLevel = RankSetter:add_input_int("Rank") RankSetter:add_button("Set Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your RP level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int(MPX() .. "CHAR_SET_RP_GIFT_ADMIN", getRP(rankValue)) stats.set_int("MPPLY_GLOBALXP", getRP(rankValue)) globals.set_int(CSg1, 11) globals.set_int(CSg2, 1) globals.set_int(CSg2, 0) gui.show_message( "Rank Correction", "Your Rank was set to " .. rankValue .. ", Click change session For Your New Rank." ) end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CrewRankSetter = RecoveryMenu:add_tab("Set Crew Rank menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CrewRankSetter:add_text("Your Current Crew Rank is " .. currentcrewlevel) CrewRankSetter:add_separator() local rpLevel = CrewRankSetter:add_input_int("Rank") CrewRankSetter:add_button("Set Slot 1 Crew Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int("MPPLY_CREW_LOCAL_XP_0", getRP(rankValue)) gui.show_message("Crew Rank Setter", "Your Crew Slot 1 Rank was set to " .. rankValue .. ", .") end end) CrewRankSetter:add_button("Set Slot 2 Crew Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int("MPPLY_CREW_LOCAL_XP_1", getRP(rankValue)) gui.show_message("Crew Rank Setter", "Your Crew Slot 2 Rank was set to " .. rankValue .. ", .") end end) CrewRankSetter:add_button("Set Slot 3 Crew Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int("MPPLY_CREW_LOCAL_XP_2", getRP(rankValue)) gui.show_message("Crew Rank Setter", "Your Crew Slot 3 Rank was set to " .. rankValue .. ", .") end end) CrewRankSetter:add_button("Set Slot 4 Crew Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int("MPPLY_CREW_LOCAL_XP_3", getRP(rankValue)) gui.show_message("Crew Rank Setter", "Your Crew Slot 4 Rank was set to " .. rankValue .. ", .") end end) CrewRankSetter:add_button("Set Slot 5 Crew Rank", function() local rankValue = rpLevel:get_value() if rankValue <= 0 or rankValue > 8000 then gui.show_message( "ERROR", "Your Crew level " .. rankValue .. " cannot be set because it is outside the valid range (1-8000)." ) else stats.set_int("MPPLY_CREW_LOCAL_XP_4", getRP(rankValue)) gui.show_message("Crew Rank Setter", "Your Crew Slot 5 Rank was set to " .. rankValue .. ", .") end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TunMenu = L7NEG:add_tab("Tunables Menu") rpmvalue = globals.get_float(FMg + 1) TunMenu:add_imgui(function() rpmvalue, used = ImGui.DragInt("RP", rpmvalue, 1, 100000) if used then globals.set_float(FMg + 1, rpmvalue) end end) apmvalue = globals.get_float(FMg + 25489) TunMenu:add_imgui(function() apmvalue, used = ImGui.DragInt("AP", apmvalue, 1, 100000) if used then globals.set_float(FMg + 25489, apmvalue) end end) srmvalue = globals.get_float(FMg + 30979) TunMenu:add_imgui(function() srmvalue, used = ImGui.DragInt("Street Races", srmvalue, 1, 100000) if used then globals.set_float(FMg + 30979, srmvalue) end end) pmvalue = globals.get_float(FMg + 30980) TunMenu:add_imgui(function() pmvalue, used = ImGui.DragInt("Pursuits", pmvalue, 1, 100000) if used then globals.set_float(FMg + 30980, pmvalue) end end) f2fmvalue = globals.get_float(FMg + 30981) TunMenu:add_imgui(function() f2fmvalue, used = ImGui.DragInt("Face2Face", f2fmvalue, 1, 100000) if used then globals.set_float(FMg + 30981, f2fmvalue) end end) lscmmvalue = globals.get_float(FMg + 30982) TunMenu:add_imgui(function() lscmmvalue, used = ImGui.DragInt("LS Car Meet", lscmmvalue, 1, 100000) if used then globals.set_float(FMg + 30982, lscmmvalue) end end) lscmotmvalue = globals.get_float(FMg + 30983) TunMenu:add_imgui(function() lscmotmvalue, used = ImGui.DragInt("LS Car Meet on track", lscmotmvalue, 1, 100000) if used then globals.set_float(FMg + 30983, lscmotmvalue) end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OnlineServicesMenu = L7NEG:add_tab("Online Services Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CasinoServicesMenu = OnlineServicesMenu:add_tab("Casino Services Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local cslots = "casino_slots" slots_random_results_table = 1370 prize_wheel_win_state = 300 prize_wheel_prize = 14 prize_wheel_prize_state = 45 CasinoServicesMenu:add_text("Casino Chips") chipsVal = 1800 CasinoServicesMenu:add_imgui(function() chipsVal, used = ImGui.SliderInt("Casino Chips Buy Limit", chipsVal, 1800, 2147483647) if used then globals.set_int(CCBL0, chipsVal) globals.set_int(CCBL1, chipsVal) end end) CasinoServicesMenu:add_button("Bypass Casino Cooldown", function() stats.set_int("MPPLY_CASINO_CHIPS_WON_GD", 0) stats.set_int("MPPLY_CASINO_CHIPS_WONTIM", 0) stats.set_int("MPPLY_CASINO_GMBLNG_GD", 0) stats.set_int("MPPLY_CASINO_BAN_TIME", 0) stats.set_int("MPPLY_CASINO_CHIPS_PURTIM", 0) stats.set_int("MPPLY_CASINO_CHIPS_PUR_GD", 0) stats.set_int("MPPLY_CASINO_CHIPS_SOLD", 0) stats.set_int("MPPLY_CASINO_CHIPS_SELTIM", 0) end) CasinoServicesMenu:add_text("Winning too much too quickly might get you banned, enable this at your own risk.") CasinoServicesMenu:add_separator() CasinoServicesMenu:add_text("Slots") CasinoServicesMenu:add_button("Rig Slot Machines", function() for i = 3, 196 do if i ~= 67 and i ~= 132 then locals.set_int(cslots, slots_random_results_table + i, 6) end end end) CasinoServicesMenu:add_button("Lose Slot Machines", function() for i = 3, 196 do if i ~= 67 and i ~= 132 then locals.set_int(cslots, slots_random_results_table + i, 0) end end end) CasinoServicesMenu:add_separator() CasinoServicesMenu:add_text("Lucky Wheel") CasinoServicesMenu:add_button("Give Podium Vehicle", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 18) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_sameline() CasinoServicesMenu:add_button("Give Mystery Prize", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 11) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_sameline() CasinoServicesMenu:add_button("Give $50,000", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 19) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_sameline() CasinoServicesMenu:add_button("Give 25,000 Chips", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 15) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_button("Give 15,000RP", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 17) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_sameline() CasinoServicesMenu:add_button("Give Discount", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 4) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) CasinoServicesMenu:add_sameline() CasinoServicesMenu:add_button("Give Clothing", function() script.run_in_fiber(function(script) if SCRIPT.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(joaat("casino_lucky_wheel")) ~= 0 then locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize, 8) locals.set_int("casino_lucky_wheel", prize_wheel_win_state + prize_wheel_prize_state, 11) end end) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EventsMenu = L7NEG:add_tab("Events Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SnowToggleMenu = EventsMenu:add_tab("Snow Toggle Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SNOWCB = SnowToggleMenu:add_checkbox("Snow") script.register_looped("snow", function(script) script:yield() if SNOWCB:is_enabled() then globals.set_int(SNOW, 1) else globals.set_int(SNOW, 0) end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- halloweatherMenu = EventsMenu:add_tab("Halloween Weather Toggle Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- hallowCB = halloweatherMenu:add_checkbox("Halloween Weather") script.register_looped("halloweather", function(script) script:yield() if hallowCB:is_enabled() then globals.set_int(halloweatherAddress, 1) else globals.set_int(halloweatherAddress, 0) end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- YetiHuntMenu = EventsMenu:add_tab("Yeti Hunt Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- YetiHuntMenu:add_button("Enable Yeti Hunt Event", function() globals.set_int(FMg + 34951, 1) -- enable the event 1833904680 end) YetiHuntMenu:add_button("Clue Location 1", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1562.69, 4699.04, 50.426) end) YetiHuntMenu:add_button("Clue Location 2", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1359.869, 4733.429, 46.919) end) YetiHuntMenu:add_button("Clue Location 3", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1715.398, 4501.203, 0.096) end) YetiHuntMenu:add_button("Clue Location 4", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1282.18, 4487.826, 12.643) end) YetiHuntMenu:add_button("Clue Location 5", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1569.665, 4478.485, 20.215) end) YetiHuntMenu:add_button("Teleport To Yeti Fight Location", function() PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), -1345.828, 4838.062, 137.522) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---Full Account Unlocker Tool--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FAUT = RecoveryMenu:add_tab("Full Account Unlock Menu") --Character's Stats------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CSU = FAUT:add_tab("Character's Stats") CSU:add_button("Max Character Skills", function() stats.set_int(MPX() .. "SCRIPT_INCREASE_DRIV", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_FLY", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_LUNG", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_SHO", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_STAM", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_STL", 100) stats.set_int(MPX() .. "SCRIPT_INCREASE_STRN", 100) end) AcMenu = CSU:add_tab("Achievements") Acv0 = false AG = 4546910 + 1 --("CHEAT_ACHIEVE") AcMenu:add_button("Unlock All Achievements", function() script.run_in_fiber(function(script) for i = 0, 77 do script:sleep(200) globals.set_int(AG, i) if i == 77 then gui.show_message("Achievements", "Unlocked 77 Achievements") end end end) end) AcMMenu = AcMenu:add_tab("Unlock One By One Menu") AcMMenu:add_button("Welcome to Los Santos", function() globals.set_int(AG, 1) end) AcMMenu:add_button("A Friendship Resurrected", function() globals.set_int(AG, 2) end) AcMMenu:add_button("A Fair Day's Pay", function() globals.set_int(AG, 3) end) AcMMenu:add_button("The Moment of Truth", function() globals.set_int(AG, 4) end) AcMMenu:add_button("To Live or Die in Los Santos", function() globals.set_int(AG, 5) end) AcMMenu:add_button("Diamond Hard", function() globals.set_int(AG, 6) end) AcMMenu:add_button("Subversive", function() globals.set_int(AG, 7) end) AcMMenu:add_button("Blitzed", function() globals.set_int(AG, 8) end) AcMMenu:add_button("Small Town, Big Job", function() globals.set_int(AG, 9) end) AcMMenu:add_button("The Government Gimps", function() globals.set_int(AG, 10) end) AcMMenu:add_button("The Big One!", function() globals.set_int(AG, 11) end) AcMMenu:add_button("Solid Gold, Baby!", function() globals.set_int(AG, 12) end) AcMMenu:add_button("Career Criminal", function() globals.set_int(AG, 13) end) AcMMenu:add_button("San Andreas Sightseer", function() globals.set_int(AG, 14) end) AcMMenu:add_button("All's Fare in Love and War", function() globals.set_int(AG, 15) end) AcMMenu:add_button("TP Industries Arms Race", function() globals.set_int(AG, 16) end) AcMMenu:add_button("Multi-Disciplined", function() globals.set_int(AG, 17) end) AcMMenu:add_button("From Beyond the Stars", function() globals.set_int(AG, 18) end) AcMMenu:add_button("A Mystery, Solved", function() globals.set_int(AG, 19) end) AcMMenu:add_button("Waste Management", function() globals.set_int(AG, 20) end) AcMMenu:add_button("Red Mist", function() globals.set_int(AG, 21) end) AcMMenu:add_button("Show Off", function() globals.set_int(AG, 22) end) AcMMenu:add_button("Kifflom!", function() globals.set_int(AG, 23) end) AcMMenu:add_button("Three Man Army", function() globals.set_int(AG, 24) end) AcMMenu:add_button("Out of Your Depth", function() globals.set_int(AG, 25) end) AcMMenu:add_button("Altruist Acolyte", function() globals.set_int(AG, 26) end) AcMMenu:add_button("A Lot of Cheddar", function() globals.set_int(AG, 27) end) AcMMenu:add_button("Trading Pure Alpha", function() globals.set_int(AG, 28) end) AcMMenu:add_button("Pimp My Sidearm", function() globals.set_int(AG, 29) end) AcMMenu:add_button("Wanted:Alive Or Alive", function() globals.set_int(AG, 30) end) AcMMenu:add_button("Los Santos Customs", function() globals.set_int(AG, 31) end) AcMMenu:add_button("Close Shave", function() globals.set_int(AG, 32) end) AcMMenu:add_button("Off the Plane", function() globals.set_int(AG, 33) end) AcMMenu:add_button("Three-Bit Gangster", function() globals.set_int(AG, 34) end) AcMMenu:add_button("Making Moves", function() globals.set_int(AG, 35) end) AcMMenu:add_button("Above the Law", function() globals.set_int(AG, 36) end) AcMMenu:add_button("Numero Uno", function() globals.set_int(AG, 37) end) AcMMenu:add_button("The Midnight Club", function() globals.set_int(AG, 38) end) AcMMenu:add_button("Unnatural Selection", function() globals.set_int(AG, 39) end) AcMMenu:add_button("Backseat Driver", function() globals.set_int(AG, 40) end) AcMMenu:add_button("Run Like The Wind", function() globals.set_int(AG, 41) end) AcMMenu:add_button("Clean Sweep", function() globals.set_int(AG, 42) end) AcMMenu:add_button("Decorated", function() globals.set_int(AG, 43) end) AcMMenu:add_button("Stick Up Kid", function() globals.set_int(AG, 44) end) AcMMenu:add_button("Enjoy Your Stay", function() globals.set_int(AG, 45) end) AcMMenu:add_button("Crew Cut", function() globals.set_int(AG, 46) end) AcMMenu:add_button("Full Refund", function() globals.set_int(AG, 47) end) AcMMenu:add_button("Dialling Digits", function() globals.set_int(AG, 48) end) AcMMenu:add_button("American Dream", function() globals.set_int(AG, 49) end) AcMMenu:add_button("A New Perspective", function() globals.set_int(AG, 50) end) AcMMenu:add_button("Be Prepared", function() globals.set_int(AG, 51) end) AcMMenu:add_button("In the Name of Science", function() globals.set_int(AG, 52) end) AcMMenu:add_button("Dead Presidents", function() globals.set_int(AG, 53) end) AcMMenu:add_button("Parole Day", function() globals.set_int(AG, 54) end) AcMMenu:add_button("Shot Caller", function() globals.set_int(AG, 55) end) AcMMenu:add_button("Four Way", function() globals.set_int(AG, 56) end) AcMMenu:add_button("Live a Little", function() globals.set_int(AG, 57) end) AcMMenu:add_button("Can't Touch This", function() globals.set_int(AG, 58) end) AcMMenu:add_button("Mastermind", function() globals.set_int(AG, 59) end) AcMMenu:add_button("Vinewood Visionary", function() globals.set_int(AG, 60) end) AcMMenu:add_button("Majestic", function() globals.set_int(AG, 61) end) AcMMenu:add_button("Humans of Los Santos", function() globals.set_int(AG, 62) end) AcMMenu:add_button("First Time Director", function() globals.set_int(AG, 63) end) AcMMenu:add_button("Animal Lover", function() globals.set_int(AG, 64) end) AcMMenu:add_button("Ensemble Piece", function() globals.set_int(AG, 65) end) AcMMenu:add_button("Cult Movie", function() globals.set_int(AG, 66) end) AcMMenu:add_button("Location Scout", function() globals.set_int(AG, 67) end) AcMMenu:add_button("Method Actor", function() globals.set_int(AG, 68) end) AcMMenu:add_button("Cryptozoologist", function() globals.set_int(AG, 69) end) AcMMenu:add_button("Getting Started", function() globals.set_int(AG, 70) end) AcMMenu:add_button("The Data Breaches", function() globals.set_int(AG, 71) end) AcMMenu:add_button("The Bogdan Problem", function() globals.set_int(AG, 72) end) AcMMenu:add_button("The Doomsday Scenario", function() globals.set_int(AG, 73) end) AcMMenu:add_button("A World Worth Saving", function() globals.set_int(AG, 74) end) AcMMenu:add_button("Orbital Obliteration", function() globals.set_int(AG, 75) end) AcMMenu:add_button("Elitist", function() globals.set_int(AG, 76) end) AcMMenu:add_button("Masterminds", function() globals.set_int(AG, 77) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local current_objectives_global = 2359296 --("am_challenges") local weekly_words_global = 2739243 --("am_challenges") local objectives_state_global = 1574745 --("am_challenges") FAUT:add_button("Complete All Daily & Weekly Challenges", function() script.run_in_fiber(function(script) for i = 0, 2 do --Unlock all daily rewards. local objective = globals.get_int(current_objectives_global + (1 + (0 * 5571)) + 681 + 4245 + (1 + (i * 3))) globals.set_int(objectives_state_global + 1 + (1 + (i * 1)), objective) end globals.set_int(objectives_state_global, 1) globals.set_int( weekly_words_global + (1 + (0 * 6)) + 1, globals.get_int(weekly_words_global + (1 + (0 * 6)) + 2) ) --Unlock Weekly Objective end) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LSCMUnlockeRecoveryMenu = RecoveryMenu:add_tab("LSCM Unlocker Menu") LSCMUnlockeRecoveryMenu:add_button("Unlock All Rep Lvl 1000", function() for i = FMg + 30958, FMg + 30987 do globals.set_float(i, 100000) end end) LSCMUnlockeRecoveryMenu:add_button("LSCM Prize Ride Unlock", function() stats.set_bool(MPX() .. "CARMEET_PV_CHLLGE_CMPLT", true) stats.set_bool(MPX() .. "CARMEET_PV_CLMED", false) end) LSCMUnlockeRecoveryMenu:add_button("Unlock Trade Prices for Headlights", function() stats_set_packed_bools(24980, 24991, true) end) LSCMNote = LSCMUnlockeRecoveryMenu:add_tab("Read Me Tutorial") LSCMNote:add_text("Buy a membership, activate, sit in", function() end) LSCMNote:add_text("a test car and go to the track", function() end) LSCMNote:add_text("", function() end) LSCMNote:add_text("If your level is not 1, then activate", function() end) LSCMNote:add_text("and buy something in the LSCM store", function() end) LSCMNote:add_text("", function() end) LSCMNote:add_text("If you've used LS Tuner awards unlock", function() end) LSCMNote:add_text("before, all unlocks will be temporary only", function() end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local GVMENU = L7NEG:add_tab("Gun Van Menu ") local gunvan_locations = { vec3:new(-29.532, 6435.136, 31.162), vec3:new(1705.214, 4819.167, 41.75), vec3:new(1795.522, 3899.753, 33.869), vec3:new(1335.536, 2758.746, 51.099), vec3:new(795.583, 1210.78, 338.962), vec3:new(-3192.67, 1077.205, 20.594), vec3:new(-789.719, 5400.921, 33.915), vec3:new(-24.384, 3048.167, 40.703), vec3:new(2666.786, 1469.324, 24.237), vec3:new(-1454.966, 2667.503, 3.2), vec3:new(2340.418, 3054.188, 47.888), vec3:new(1509.183, -2146.795, 76.853), vec3:new(1137.404, -1358.654, 34.322), vec3:new(-57.208, -2658.793, 5.737), vec3:new(1905.017, 565.222, 175.558), vec3:new(974.484, -1718.798, 30.296), vec3:new(779.077, -3266.297, 5.719), vec3:new(-587.728, -1637.208, 19.611), vec3:new(733.99, -736.803, 26.165), vec3:new(-1694.632, -454.082, 40.712), vec3:new(-1330.726, -1163.948, 4.313), vec3:new(-496.618, 40.231, 52.316), vec3:new(275.527, 66.509, 94.108), vec3:new(260.928, -763.35, 30.559), vec3:new(-478.025, -741.45, 30.299), vec3:new(894.94, 3603.911, 32.56), vec3:new(-2166.511, 4289.503, 48.733), vec3:new(1465.633, 6553.67, 13.771), vec3:new(1101.032, -335.172, 66.944), vec3:new(149.683, -1655.674, 29.028), } local van_locations = { "Paleto Bay - 1", "Grapeseed - 2", "Sandy Shores - 3", "Grand Senora - 4", "Vinewood Hills - 5", "Chumash - 6", "Paleto Forest - 7", "Zancudo River - 8", "Power Station - 9", "Lago Zancudo - 10", "Grand Senora - 11", "El Burro Heights - 12", "Murrieta Heights - 13", "Elysian Island - 14", "Tataviam - 15", "La Mesa - 16", "Terminal - 17", "La Puerta - 18", "La Mesa - 19", "Del Perro - 20", "Magellan Ave - 21", "West Vinewood - 22", "Downtown Vinewood - 23", "Pillbox Hill - 24", "Little Seoul - 25", "Alamo Sea - 26", "North Chumash - 27", "Mount Chiliad - 28", "Mirror Park - 29", "Davis - 30", } -- Originally by SilentSalo local weapons_data = { "WEAPON_KNIFE", "WEAPON_NIGHTSTICK", "WEAPON_HAMMER", "WEAPON_BOTTLE", "WEAPON_DAGGER", "WEAPON_KNUCKLE", "WEAPON_MACHETE", "WEAPON_FLASHLIGHT", "WEAPON_SWITCHBLADE", "WEAPON_BATTLEAXE", "WEAPON_POOLCUE", "WEAPON_WRENCH", "WEAPON_HATCHET", "WEAPON_BAT", "WEAPON_CROWBAR", "WEAPON_STUNROD", "WEAPON_PISTOL", "WEAPON_PISTOL_MK2", "WEAPON_COMBATPISTOL", "WEAPON_APPISTOL", "WEAPON_PISTOL50", "WEAPON_SNSPISTOL", "WEAPON_SNSPISTOL_MK2", "WEAPON_HEAVYPISTOL", "WEAPON_VINTAGEPISTOL", "WEAPON_FLAREGUN", "WEAPON_MARKSMANPISTOL", "WEAPON_REVOLVER", "WEAPON_REVOLVER_MK2", "WEAPON_DOUBLEACTION", "WEAPON_RAYPISTOL", "WEAPON_CERAMICPISTOL", "WEAPON_NAVYREVOLVER", "WEAPON_GADGETPISTOL", "WEAPON_STUNGUN_MP", "WEAPON_MICROSMG", "WEAPON_SMG", "WEAPON_SMG_MK2", "WEAPON_ASSAULTSMG", "WEAPON_COMBATPDW", "WEAPON_MACHINEPISTOL", "WEAPON_MINISMG", "WEAPON_MG", "WEAPON_COMBATMG", "WEAPON_COMBATMG_MK2", "WEAPON_GUSENBERG", "WEAPON_RAYCARBINE", "WEAPON_ASSAULTRIFLE", "WEAPON_ASSAULTRIFLE_MK2", "WEAPON_CARBINERIFLE", "WEAPON_CARBINERIFLE_MK2", "WEAPON_ADVANCEDRIFLE", "WEAPON_SPECIALCARBINE", "WEAPON_SPECIALCARBINE_MK2", "WEAPON_BULLPUPRIFLE", "WEAPON_BULLPUPRIFLE_MK2", "WEAPON_COMPACTRIFLE", "WEAPON_MILITARYRIFLE", "WEAPON_HEAVYRIFLE", "WEAPON_TACTICALRIFLE", "WEAPON_PUMPSHOTGUN", "WEAPON_PUMPSHOTGUN_MK2", "WEAPON_SAWNOFFSHOTGUN", "WEAPON_ASSAULTSHOTGUN", "WEAPON_BULLPUPSHOTGUN", "WEAPON_MUSKET", "WEAPON_HEAVYSHOTGUN", "WEAPON_DBSHOTGUN", "WEAPON_AUTOSHOTGUN", "WEAPON_COMBATSHOTGUN", "WEAPON_SNIPERRIFLE", "WEAPON_HEAVYSNIPER", "WEAPON_HEAVYSNIPER_MK2", "WEAPON_MARKSMANRIFLE", "WEAPON_MARKSMANRIFLE_MK2", "WEAPON_PRECISIONRIFLE", "WEAPON_GRENADELAUNCHER", "WEAPON_RPG", "WEAPON_MINIGUN", "WEAPON_HOMINGLAUNCHER", "WEAPON_COMPACTLAUNCHER", "WEAPON_RAYMINIGUN", "WEAPON_EMPLAUNCHER", "WEAPON_RAILGUNXM3", "WEAPON_TECPISTOL", "WEAPON_FIREWORK", "WEAPON_BATTLERIFLE", "WEAPON_SNOWLAUNCHER", } local selected_loc = 0 local selected_slot = 0 local is_typing = false local weapon_skins = false local gta_plus_blip = false local livery_lock = false local weapon_editor_popup = false local filter_text = "" local weapon_name = "" local gun_van_loc = 0 local function help_marker(text) ImGui.SameLine() ImGui.TextDisabled("(?)") if ImGui.IsItemHovered() then ImGui.BeginTooltip() ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35) ImGui.TextUnformatted(text) ImGui.PopTextWrapPos() ImGui.EndTooltip() end end local function render_weapon_editor() ImGui.SetNextWindowSize(700, 420) ImGui.OpenPopup("Weapon Editor") if ImGui.BeginPopupModal( "Weapon Editor", weapon_editor_popup, ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.Modal ) then selected_slot = ImGui.Combo("Select Slot", selected_slot, { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }, 10) filter_text = ImGui.InputText("Weapon Name", filter_text, 100) if ImGui.IsItemActive() then is_typing = true else is_typing = false end if ImGui.BeginListBox("##weapons", 450, 200) then for index, item in ipairs(weapons_data) do local display_name = weapons.get_weapon_display_name(item) if string.find(display_name:lower(), filter_text:lower()) then if ImGui.Selectable(display_name) then filter_text = display_name weapon_name = item end end end ImGui.EndListBox() end if ImGui.Button("Set Weapon") then local is_weapon_valid = weapons.get_weapon_display_name(weapon_name) ~= "" if is_weapon_valid then tunables.set_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. selected_slot, joaat(weapon_name)) else gui.show_error("Gun Van", "Invalid weapon.") end end ImGui.SameLine() if ImGui.Button("Remove Weapon") then tunables.set_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. selected_slot, 0) end if ImGui.Button("Close") then selected_slot = 0 filter_text = "" weapon_name = "" weapon_editor_popup = false ImGui.CloseCurrentPopup() end ImGui.EndPopup() end end script.register_looped("Gun Van", function() gun_van_loc = globals.get_int(2652584 + 2706) if is_typing then PAD.DISABLE_ALL_CONTROL_ACTIONS(0) end if weapon_skins then tunables.set_bool(1490225691, false) end if livery_lock then local value = locals.get_int("gunclub_shop", 142 + 747) | (1 << 8) locals.set_int("gunclub_shop", 142 + 747, value) end if gta_plus_blip then local gun_van_sprite = HUD.GET_FIRST_BLIP_INFO_ID(844) tunables.set_float(15999531, 10000.0) if HUD.DOES_BLIP_EXIST(gun_van_sprite) then HUD.SET_BLIP_AS_SHORT_RANGE(gun_van_sprite, false) end end end) GVMENU:add_imgui(function() if weapon_editor_popup then render_weapon_editor() end ImGui.Text("Current Location: " .. (gun_van_loc ~= -1 and gun_van_loc + 1 or "N/A")) ImGui.SetNextItemWidth(265) selected_loc = ImGui.Combo("##selected_loc", selected_loc, van_locations, 30) ImGui.SameLine() if ImGui.Button("Set New Gun Van Location") then globals.set_int(2652584 + 2706, selected_loc) end ImGui.SameLine() if ImGui.Button("Teleport") then script.run_in_fiber(function() local coords = gunvan_locations[selected_loc + 1] PED.SET_PED_COORDS_KEEP_VEHICLE(self.get_ped(), coords.x, coords.y, coords.z) end) end weapon_skins, on_tick = ImGui.Checkbox("Weapon Skins", weapon_skins) help_marker("Enables the special liveries for Knife and Baseball Bat.") if on_tick then if not weapon_skins then tunables.set_bool(1490225691, true) end end livery_lock, on_tick = ImGui.Checkbox("Remove Livery Lock", livery_lock) help_marker( "Removes the hard-coded lock on special weapon liveries, such as Season's Greetings, Employee of the Month etc." ) if on_tick then if not livery_lock then local value = locals.get_int("gunclub_shop", 142 + 747) & ~(1 << 8) locals.set_int("gunclub_shop", 142 + 747, value) end end gta_plus_blip, on_tick = ImGui.Checkbox("Blip Always Visible", gta_plus_blip) help_marker("The Gun Van will always be blipped on the map, just like in GTA+.") if on_tick then if not gta_plus_blip then tunables.set_float(15999531, 500.0) end end discount, on_tick = ImGui.Checkbox("Jewish Trade Skills (-10%)", discount) help_marker("Allows 10% off off any weapon in gun van") if on_tick then if discount then globals_set_ints(GVADg + 1, GVADg + 9, 1, 1036831744) globals_set_ints(GVTDg + 1, GVTDg + 3, 1, 1036831744) globals_set_ints(GVWDg + 1, GVWDg + 5, 1, 1036831744) else globals_set_ints(GVADg + 1, GVADg + 9, 1, 0) globals_set_ints(GVTDg + 1, GVTDg + 3, 1, 0) globals_set_ints(GVWDg + 1, GVWDg + 5, 1, 0) end end ImGui.Separator() if ImGui.TreeNode("Weapons") then for i = 0, 9 do local weapon_hash = tunables.get_int("XM22_GUN_VAN_SLOT_WEAPON_TYPE_" .. i) if weapon_hash ~= 0 then local weapon_name = weapons.get_weapon_display_name(weapon_hash) local weapon_discount = math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_WEAPON_DISCOUNT_" .. i) * 100.0) ImGui.Text(i + 1 .. " - " .. weapon_name .. " (" .. weapon_discount .. "%)") end end if ImGui.Button("Edit Weapons") then weapon_editor_popup = true end ImGui.Separator() ImGui.TreePop() end if ImGui.TreeNode("Throwables") then for i = 0, 2 do local throwable_hash = tunables.get_int("XM22_GUN_VAN_SLOT_THROWABLE_TYPE_" .. i) if throwable_hash ~= 0 then local throwable_name = weapons.get_weapon_display_name(throwable_hash) local throwable_discount = math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_THROWABLE_DISCOUNT_" .. i) * 100.0) ImGui.Text(i + 1 .. " - " .. throwable_name .. " (" .. throwable_discount .. "%)") end end ImGui.Separator() ImGui.TreePop() end if ImGui.TreeNode("Body Armor") then local armour_discounts = {} for i = 0, 4 do armour_discounts[i + 1] = math.floor(tunables.get_float("XM22_GUN_VAN_SLOT_ARMOUR_DISCOUNT_" .. i) * 100.0) end ImGui.Text("Super Light Armor (" .. armour_discounts[1] .. "%)") ImGui.Text("Light Armor (" .. armour_discounts[2] .. "%)") ImGui.Text("Standard Armor (" .. armour_discounts[3] .. "%)") ImGui.Text("Heavy Armor (" .. armour_discounts[4] .. "%)") ImGui.Text("Super Heavy Armor (" .. armour_discounts[5] .. "%)") ImGui.TreePop() end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- L7NEG7 = L7NEG:add_tab("Ultimate Money Methods Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AirCargoMenu = L7NEG7:add_tab("Air Cargo Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CARGO1 = FMg + 22492 CARGO2 = FMg + 22493 CARGO3 = FMg + 22494 CARGO4 = FMg + 22495 CARGO5 = FMg + 22496 CARGO6 = FMg + 22497 CARGO7 = FMg + 22498 CARGO8 = FMg + 22499 CARGO9 = FMg + 22500 local hanvalue = AirCargoMenu:add_input_int("Crate Value") AirCargoMenu:add_button("Set Value", function() local HangarCrateVlaue = hanvalue:get_value() globals.get_int(CARGO1, HangarCrateVlaue) globals.set_int(CARGO2, HangarCrateVlaue) globals.set_int(CARGO3, HangarCrateVlaue) globals.get_int(CARGO4, HangarCrateVlaue) globals.set_int(CARGO5, HangarCrateVlaue) globals.set_int(CARGO6, HangarCrateVlaue) globals.get_int(CARGO7, HangarCrateVlaue) globals.set_int(CARGO8, HangarCrateVlaue) globals.set_int(CARGO9, HangarCrateVlaue) gui.show_message("Crate Value Setter", "Your Crates Values was set to " .. HangarCrateVlaue .. ".") end) AirCargoMenu:add_separator() RCRT = AirCargoMenu:add_checkbox("Remove Ron's Cut") script.register_looped("RonCutRemover", function(script) script:yield() if RCRT:is_enabled() then globals.set_float(FMg + 22475, 0) else globals.set_float(FMg + 22475, 0.025) end end) AirCargoMenu:add_separator() PRPGD = AirCargoMenu:add_checkbox("Disable Player RP Gain") script.register_looped("PlayerRPGainDisabler", function(script) script:yield() if PRPGD:is_enabled() then globals.set_float(FMg + 1, 0) else globals.set_float(FMg + 1, 1) end end) AirCargoMenu:add_separator() AirCargoMenu:add_button("Open Hangar Screen", function() SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) end) AirCargoEditorMenu = AirCargoMenu:add_tab("Air Cargo Data Editor") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AirCargoEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_COMPLET", 0) stats.set_int(MPX() .. "LFETIME_HANGAR_BUY_UNDERTAK", 0) stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_COMPLET", 0) stats.set_int(MPX() .. "LFETIME_HANGAR_SEL_UNDERTAK", 0) stats.set_int(MPX() .. "LFETIME_HANGAR_EARNINGS", 0) stats.set_int(MPX() .. "HANGAR_CONTRABAND_TOTAL", 0) stats.set_int(MPX() .. "LFETIME_HANGAR_EARN_BONUS", 0) stats.set_int(MPX() .. "RIVAL_HANGAR_CRATES_STOLEN", 0) globals.set_int(CSg1, 11) globals.set_int(CSg2, 1) globals.set_int(CSg2, 0) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NightClubSafeMenu = L7NEG7:add_tab("NightClub Safe Loop Menu") SafeAmount = 250000 SafeCapacity = 23680 --NIGHTCLUBMAXSAFEVALUE IncomeStart = 23657 --NIGHTCLUBINCOMEUPTOPOP5 IncomeEnd = 23676 --NIGHTCLUBINCOMEUPTOPOP100 NCRSCB = NightClubSafeMenu:add_checkbox("Enable Nitghtclub $300k/3.5s (Safe Remote AFK)") script.register_looped("nightclubremotelooptest", function(script) script:yield() if NCRSCB:is_enabled() == true then SafeValue = 1845225 + self.get_id() + 260 + 358 + 5 --("am_mp_nightclub") for i = IncomeStart, IncomeEnd do globals.set_int(FMg + i, SafeAmount) end globals.set_int(FMg + SafeCapacity, SafeAmount) stats.set_int(MPX() .. "CLUB_PAY_TIME_LEFT", -1) script:sleep(2500) if globals.get_int(SafeValue) ~= 0 then end locals.set_int("am_mp_nightclub", NLCl, 1) globals.set_int(4538671, 0) globals.set_int(4538672, 0) globals.set_int(4538673, 0) script:sleep(1000) end end) NightClubSafeMenu:add_separator() NightClubSafeMenu:add_button("Open Nightclub Screen", function() SCRIPT.REQUEST_SCRIPT("appBusinessHub") SYSTEM.START_NEW_SCRIPT("appBusinessHub", 1424) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- UseAtYourOwnRiskMenu = L7NEG7:add_tab("Use At Your Own Risk Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CeoManagerMenu = UseAtYourOwnRiskMenu:add_tab("Ceo Manager Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --©️ 2024 ΞΛZТΞΛ#0157/SLON CEO1 = FMg + 15732 CEO2 = FMg + 15499 CEO3 = FMg + 15500 SMC1 = 565 + 1 --("gb_contraband_sell") SMC2 = 565 + 7 --("gb_contraband_sell") SMC3 = 565 + 584 --("gb_contraband_sell") SMC4 = 565 + 55 --("gb_contraband_sell") SMC5 = 565 + 595 --("gb_contraband_sell") SMC6 = 581 --("GTAO_Exec_SecuroServ_Computer_Sounds") in ("appsecuroserv") SMC7 = 761 --("MP_WH_SELL") or ("WH_MFREASON_12") in ("appsecuroserv") SMC8 = 762 --("MP_WH_SELL") or ("WH_MFREASON_12") in ("appsecuroserv") SMC9 = 623 + 5 --("SPEECH_PARAMS_SHOUTED_CRITICAL") in ("gb_contraband_buy") SMC10 = 623 + 1 --func_91() in ("gb_contraband_buy") SMC11 = 623 + 191 --("gb_contraband_buy") SMC12 = 623 + 192 --("gb_contraband_buy") local cs = "appsecuroserv" local ci = "gb_contraband_sell" local cb = "gb_contraband_buy" local am = "am_mp_warehouse" local am2 = "am_mp_peds" cratevalue = 0 CeoManagerMenu:add_imgui(function() cratevalue, used = ImGui.DragInt("Crate Value", cratevalue, 10000, 0, 6000000) if used then globals.set_int(CEO1, cratevalue) end end) checkbox = CeoManagerMenu:add_checkbox("Start Ceo Manager") PRPGD = CeoManagerMenu:add_checkbox("Disable Player RP Gain") script.register_looped("PlayerRPGainDisabler", function(script) script:yield() if PRPGD:is_enabled() then globals.set_float(FMg + 1, 0) else globals.set_float(FMg + 1, 1) end end) CeoManagerMenu:add_button("Open Warehouse Screen", function() SCRIPT.REQUEST_SCRIPT("apparcadebusinesshub") SYSTEM.START_NEW_SCRIPT("apparcadebusinesshub", 8344) end) script.register_looped("yimceoloop", function(script) globals.get_int(CEO1) globals.set_int(CEO2, 0) globals.set_int(CEO3, 0) script:yield() if checkbox:is_enabled() == true then if locals.get_int(ci, 2) == 1 then locals.set_int(ci, SMC5, 1) locals.set_int(ci, SMC4, 0) locals.set_int(ci, SMC3, 0) locals.set_int(ci, SMC2, 7) script:sleep(500) locals.set_int(ci, SMC1, 99999) end if locals.get_int(cs, 2) == 1 then script:sleep(500) locals.set_int(cs, SMC8, 1) script:sleep(200) locals.set_int(cs, SMC7, 1) script:sleep(200) locals.set_int(cs, SMC6, 3012) script:sleep(1000) end if locals.get_int(cb, 2) == 1 then locals.set_int(cb, SMC9, 1) locals.set_int(cb, SMC10, 111) locals.set_int(cb, SMC11, 6) locals.set_int(cb, SMC12, 4) gui.show_message("Your Warehouse is now full! 111/111 Crates") end if locals.get_int(ci, 2) ~= 1 then script:sleep(500) if locals.get_int(am, 2) == 1 then SCRIPT.REQUEST_SCRIPT("appsecuroserv") SYSTEM.START_NEW_SCRIPT("appsecuroserv", 8344) SCRIPT.SET_SCRIPT_AS_NO_LONGER_NEEDED("appsecuroserv") end end end script:sleep(500) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MoneyRemoverMenu = L7NEG:add_tab("Money Remover Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- moneyremovervalue = globals.get_int(BV) MoneyRemoverMenu:add_imgui(function() moneyremovervalue, used = ImGui.DragInt("Set Ballastic Value", moneyremovervalue, 1000000, 1000000, 2147483647) if used then globals.set_int(BV, moneyremovervalue) end end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ReportsMenu = L7NEG:add_tab("Reports Menu") ReportsMenu:add_imgui(function() ImGui.Text("Griefing: " ..stats.get_int("MPPLY_GRIEFING")) ImGui.Text("Exploiting: " ..stats.get_int("MPPLY_EXPLOITS")) ImGui.Text("Abusing Bugs: " ..stats.get_int("MPPLY_GAME_EXPLOITS")) ImGui.Text("Annoying People In Text: " ..stats.get_int("MPPLY_TC_ANNOYINGME")) ImGui.Text("Hate Speech In Voice: " ..stats.get_int("MPPLY_VC_HATE")) ImGui.Text("Offensive Language: " ..stats.get_int("MPPLY_OFFENSIVE_LANGUAGE")) ImGui.Text("Offensive Tagplate: " ..stats.get_int("MPPLY_OFFENSIVE_TAGPLATE")) ImGui.Text("Offensive Content: " ..stats.get_int("MPPLY_OFFENSIVE_UGC")) ImGui.Text("Bad Crew Name: " ..stats.get_int("MPPLY_BAD_CREW_NAME")) ImGui.Text("Bad Crew Motto: " ..stats.get_int("MPPLY_BAD_CREW_MOTTO")) ImGui.Text("Bad Crew Status: " ..stats.get_int("MPPLY_BAD_CREW_STATUS")) ImGui.Text("Bad Crew Emblem: " ..stats.get_int("MPPLY_BAD_CREW_EMBLEM")) ImGui.Separator() ImGui.Text("Now onto your commends:") ImGui.Separator() ImGui.Text("Friendly: " ..stats.get_int("MPPLY_FRIENDLY")) ImGui.Text("Helpful: " ..stats.get_int("MPPLY_HELPFUL")) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- WareHouseDataEditorMenu = CeoManagerMenu:add_tab("WareHouse Data Editor") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- WareHouseDataEditorMenu:add_button("Reset Crate Sell Stats-0/0 Sales", function() stats.set_int(MPX() .. "LIFETIME_BUY_COMPLETE", 0) stats.set_int(MPX() .. "LIFETIME_BUY_UNDERTAKEN", 0) stats.set_int(MPX() .. "LIFETIME_SELL_COMPLETE", 0) stats.set_int(MPX() .. "LIFETIME_SELL_UNDERTAKEN", 0) stats.set_int(MPX() .. "LIFETIME_CONTRA_EARNINGS", 0) globals.set_int(CSg1, 11) globals.set_int(CSg2, 1) globals.set_int(CSg2, 0) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- HeistsDataEditorMenu = L7NEG:add_tab("Heists Data Editor Menu") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ApartmentDataEditorMenu = HeistsDataEditorMenu:add_tab("Apartment Data Editor Menu") ApartmentDataEditorMenu:add_button("Skip Preps", function() stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", -1) end) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Reset Preps", function() stats.set_int(MPX() .. "HEIST_PLANNING_STAGE", 0) end) ApartmentDataEditorMenu:add_text("") ApartmentDataEditorMenu:add_text("For Fleeca:") ApartmentDataEditorMenu:add_text( 'Pay for the preparation, start the first mission and as soon as you are sent to scout\nchange the session, come back to planning room, press "Complete Preps" near white board and press "E"' ) ApartmentDataEditorMenu:add_text("For Other Heist:") ApartmentDataEditorMenu:add_text( 'Start the mission and leave after the 1st cutscene ends, press "Complete Preps" near white board and press "E"' ) ApartmentDataEditorMenu:add_separator() ApartmentDataEditorMenu:add_text("Cuts to All") ApartmentDataEditorMenu:add_text("Fleeca Job Heist:") ApartmentDataEditorMenu:add_button("100", function() globals.set_int(ACg1, -200) globals.set_int(ACg2, 100) end) ApartmentDataEditorMenu:add_text("") ApartmentDataEditorMenu:add_text("Other Heists:") ApartmentDataEditorMenu:add_button("100", function() globals.set_int(ACg1, -300) globals.set_int(ACg2, 100) globals.set_int(ACg3, 100) globals.set_int(ACg4, 100) end) local apartCut1 = 0 local apartCut2 = 0 local apartCut3 = 0 local apartCut4 = 0 ApartmentDataEditorMenu:add_imgui(function() ImGui.Text("Custom Cuts:") ImGui.SetNextItemWidth(150) apartCut1 = ImGui.InputInt("Cut 1", apartCut1) ImGui.SameLine() ImGui.SetNextItemWidth(150) apartCut2 = ImGui.InputInt("Cut 2", apartCut2) ImGui.SetNextItemWidth(150) apartCut3 = ImGui.InputInt("Cut 3", apartCut3) ImGui.SameLine() ImGui.SetNextItemWidth(150) apartCut4 = ImGui.InputInt("Cut 4", apartCut4) ImGui.Text("For Fleeca Heist") if ImGui.Button("Set Cuts") then globals.set_int(ACg1, 100 - (apartCut1 * 2)) globals.set_int(ACg2, apartCut2) end ImGui.Text("For Other Heists") if ImGui.Button("Set Cuts") then globals.set_int(ACg1, 100 - (apartCut1 * 4)) globals.set_int(ACg2, apartCut2) globals.set_int(ACg3, apartCut3) globals.set_int(ACg4, apartCut4) end if ImGui.Button("Set Negative to Positive (own)") then globals.set_int(ACg5, -1 * (-100 + globals.get_int(ACg1)) / 2) end end) ApartmentDataEditorMenu:add_separator() ApartmentDataEditorMenu:add_text("Extras") ApartmentDataEditorMenu:add_button("Bypass Fleeca Hack", function() locals.set_int(FMC, AFHl, 7) end) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Bypass Fleeca Drill", function() locals.set_float(FMC, AFDl, 100) end) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Skip Checkpoint", function() locals.set_int(FMC, AHSo, locals.get_int(FMC, AHSo) | (1 << 17)) end ) ApartmentDataEditorMenu:add_button("Play the Heist Solo", function() if locals.get_int(FMMCL, 19990 + 34) ~= nil then if locals.get_int(FMMCL, 19990 + 34) ~= 0 then if locals.get_int(FMMCL, 19990 + 34) > 1 then locals.set_int(FMMCL, 19990 + 15, 1) globals.set_int(794954 + 4 + 1 + (locals.get_int(FMMCL, 19990 + 34) * 95) + 75, 1) end globals.set_int(4718592 + 3539, 1) globals.set_int(4718592 + 3540, 1) globals.set_int(4718592 + 3542 + 1, 1) globals.set_int(4718592 + 184007 + 1, 0) end end end) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Unlock All Jobs", function() stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0", globals.get_int(AUAJg1)) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_0_L", 5) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1", globals.get_int(AUAJg2)) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_1_L", 5) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2", globals.get_int(AUAJg3)) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_2_L", 5) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3", globals.get_int(AUAJg4)) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_3_L", 5) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4", globals.get_int(AUAJg5)) stats.set_int(MPX() .. "HEIST_SAVED_STRAND_4_L", 5) end) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Instant Finish", function() locals.set_int(FMC, AIFl3, 12) locals.set_int(FMC, AIFl4, 99999) locals.set_int(FMC, AIFl5, 99999) locals.set_int(FMC, AIFl6, 99999) end ) ApartmentDataEditorMenu:add_sameline() ApartmentDataEditorMenu:add_button("Instant Finish (Pacific)", function() locals.set_int(FMC, 19787 + 1062, 5) locals.set_int(FMC, 19787 + 1740 + 1, 80) locals.set_int(FMC, 19787 + 2686, 10000000) locals.set_int(FMC, 28407 + 1, 99999) locals.set_int(FMC, 31663 + 1 + 68, 99999) end ) ApartmentDataEditorMenu:add_text("Note: After Clicking Unlock All jobs, restart the game") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CasinoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Casino Heist") CasinoHeistEditorMenu:add_button("One Click Setup Casino Silent&Sneaky", function() stats.set_int(MPX() .. "H3OPT_APPROACH", 1) stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) stats.set_int(MPX() .. "H3OPT_TARGET", 3) stats.set_int(MPX() .. "H3OPT_BITSET1", 127) stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) stats.set_int(MPX() .. "H3OPT_VEHS", 2) stats.set_int(MPX() .. "H3OPT_WEAPS", 1) stats.set_int(MPX() .. "H3OPT_BITSET0", 262399) stats.set_int(MPX() .. "H3OPT_MASKS", 2) end) CasinoHeistEditorMenu:add_button("One Click Setup Casino The Big Con. Mode", function() stats.set_int(MPX() .. "H3OPT_APPROACH", 2) stats.set_int(MPX() .. "H3_LAST_APPROACH", 3) stats.set_int(MPX() .. "H3OPT_TARGET", 3) stats.set_int(MPX() .. "H3OPT_BITSET1", 799) stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) stats.set_int(MPX() .. "H3OPT_VEHS", 2) stats.set_int(MPX() .. "H3OPT_WEAPS", 0) stats.set_int(MPX() .. "H3OPT_BITSET0", 913623) stats.set_int(MPX() .. "H3OPT_MASKS", 2) end) CasinoHeistEditorMenu:add_button("One Click Setup Casino Aggressive Mode", function() stats.set_int(MPX() .. "H3OPT_APPROACH", 3) stats.set_int(MPX() .. "H3_LAST_APPROACH", 1) stats.set_int(MPX() .. "H3OPT_TARGET", 3) stats.set_int(MPX() .. "H3OPT_BITSET1", 799) stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) stats.set_int(MPX() .. "H3OPT_CREWHACKER", 5) stats.set_int(MPX() .. "H3OPT_VEHS", 2) stats.set_int(MPX() .. "H3OPT_WEAPS", 1) stats.set_int(MPX() .. "H3OPT_BITSET0", 1835223) stats.set_int(MPX() .. "H3OPT_MASKS", 2) end) CasinoHeistEditorMenu:add_text("Preps") CasinoHeistEditorMenu:add_text("") local function CasinoApproachSetter(last_approach, hard_approach, approach, selected_approach) stats.set_int(MPX() .. "H3_LAST_APPROACH", last_approach) stats.set_int(MPX() .. "H3_HARD_APPROACH", hard_approach) stats.set_int(MPX() .. "H3_APPROACH", approach) stats.set_int(MPX() .. "H3OPT_APPROACH", selected_approach) end local function CasinoCompletePreps() stats.set_int(MPX() .. "H3OPT_DISRUPTSHIP", 3) stats.set_int(MPX() .. "H3OPT_KEYLEVELS", 2) stats.set_int(MPX() .. "H3OPT_BITSET0", -1) stats.set_int(MPX() .. "H3OPT_BITSET1", -1) stats.set_int(MPX() .. "H3OPT_COMPLETEDPOSIX", -1) end CasinoHeistEditorMenu:add_text("Primary Target") CasinoHeistEditorMenu:add_button("Diamond", function() stats.set_int(MPX() .. "H3OPT_TARGET", 3) end) CasinoHeistEditorMenu:add_sameline() CasinoHeistEditorMenu:add_button("Gold", function() stats.set_int(MPX() .. "H3OPT_TARGET", 1) end) CasinoHeistEditorMenu:add_sameline() CasinoHeistEditorMenu:add_button("Arts", function() stats.set_int(MPX() .. "H3OPT_TARGET", 2) end) CasinoHeistEditorMenu:add_sameline() CasinoHeistEditorMenu:add_button("Cash", function() stats.set_int(MPX() .. "H3OPT_TARGET", 0) end) CasinoHeistEditorMenu:add_separator() CasinoHeistEditorMenu:add_text("Select Apprach") CasinoHeistEditorMenu:add_button("Silent & Sneaky", function() CasinoApproachSetter(2, 1, 3, 1) STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 127) stats.set_int(MPX() .. "H3OPT_WEAPS", 0) end) CasinoHeistEditorMenu:add_sameline() CasinoHeistEditorMenu:add_button("Big Con", function() CasinoApproachSetter(1, 2, 3, 2) STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) stats.set_int(MPX() .. "H3OPT_WEAPS", 0) end) CasinoHeistEditorMenu:add_sameline() CasinoHeistEditorMenu:add_button("Aggressive", function() CasinoApproachSetter(2, 3, 1, 3) STATS.STAT_SET_INT(MPX() .. "H3OPT_BITSET1", 799) stats.set_int(MPX() .. "H3OPT_WEAPS", 0) end) CasinoHeistEditorMenu:add_separator() CasinoHeistEditorMenu:add_text("Gun Man") local gunman = 0 local driver = 0 local hacker = 0 local mask = 0 local casinoPc1 = 0 local casinoPc2 = 0 local casinoPc3 = 0 local casinoPc4 = 0 local GunManLoadoutSi = { "Karl Abolaji/Micro SMG", "Karl Abolaji/Machine Pistol", "Charlie Reed/Assault SMG", "Charlie Reed/Bullpup Shotgun", "Patrick McReary/Combat PDW", "Patrick McReary/Assault Rifle", "Gustavo Mota/Carbine Rifle", "Gustavo Mota/Assault Shotgun", "Chester McCoy/Pump Shotgun Mk II", "Chester McCoy/Carbine Rifle Mk II", } local GunManLoadoutBC = { "Karl Abolaji/Micro SMG", "Karl Abolaji/Double Barrel Shotgun", "Charlie Reed/Machine Pistol", "Charlie Reed/Sweeper Shotgun", "Patrick McReary/Sawed-Off Shotgun", "Patrick McReary/Compact Rifle", "Gustavo Mota/Carbine Rifle", "Gustavo Mota/Assault Shotgun", "Chester McCoy/SMG Mk II", "Chester McCoy/Bullpup Rifle Mk II", } local GunManLoadoutAg = { "Karl Abolaji/Sawed-Off Shotgun", "Karl Abolaji/Heavy Revolver", "Charlie Reed/Assault SMG", "Charlie Reed/Pump Shotgun", "Patrick McReary/Heavy Shotgun", "Patrick McReary/Combat MG", "Gustavo Mota/Carbine Rifle", "Gustavo Mota/Assault Shotgun", "Chester McCoy/Pump Shotgun Mk II", "Chester McCoy/Assault Rifle Mk II", } local DriverLoad = { "Karim Denz/Issi Classic", "Karim Denz/Asbo", "Karim Denz/Blista Kanjo", "Karim Denz/Sentinel Classic", "Zach Nelson/Manchez", "Zach Nelson/Stryder", "Zach Nelson/Defiler", "Zach Nelson/Lectro", "Taliana Martinez/Retinue Mk II", "Taliana Martinez/Drift Yosemite", "Taliana Martinez/Sugoi", "Taliana Martinez/Jugular", "Eddie Toh/Sultan Classic", "Eddie Toh/Gauntlet Classic", "Eddie Toh/Ellie", "Eddie Toh/Komoda", "Chester McCoy/Zhaba", "Chester McCoy/Vagrant", "Chester McCoy/Outlaw", "Chester McCoy/Everon", } local hackerLoad = { "Select", "Rickie Lukens", "Christian Feltz", "Yohan Blair", "Avi Schwartzman", "Page Harris", } local maskLoad = { "Select", "Geometic Set", "Hunter Set", "Oni Half Mask Set", "Emoji Set", "Ornate Skull Set", "Lucky Fruit Set", "Guerilla Set", "Clown Set", "Animal Set", "Riot Set", "Oni Full Mask Set", "Hockey Set", } CasinoHeistEditorMenu:add_imgui(function() if stats.get_int(MPX() .. "H3OPT_APPROACH") == 1 then ImGui.SetNextItemWidth(265) gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutSi, 10) elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 2 then ImGui.SetNextItemWidth(265) gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutBC, 10) elseif stats.get_int(MPX() .. "H3OPT_APPROACH") == 3 then ImGui.SetNextItemWidth(265) gunman = ImGui.Combo("Loadout", gunman, GunManLoadoutAg, 10) end if ImGui.Button("Set Loadout") then ImGui.Text(gunman) if gunman <= 1 then stats.set_int(MPX() .. "H3OPT_CREWWEAP", 1) stats.set_int(MPX() .. "H3OPT_WEAPS", gunman) elseif gunman <= 4 then stats.set_int(MPX() .. "H3OPT_CREWWEAP", 3) stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 2) elseif gunman <= 6 then stats.set_int(MPX() .. "H3OPT_CREWWEAP", 5) stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 4) elseif gunman <= 8 then stats.set_int(MPX() .. "H3OPT_CREWWEAP", 2) stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 6) elseif gunman <= 10 then stats.set_int(MPX() .. "H3OPT_CREWWEAP", 4) stats.set_int(MPX() .. "H3OPT_WEAPS", gunman - 8) end end ImGui.Separator() ImGui.Text("Getaway Vehicles") ImGui.SetNextItemWidth(265) driver = ImGui.Combo("", driver, DriverLoad, 20) if ImGui.Button("Set Getaway Vehicle") then ImGui.Text(driver) if driver <= 3 then stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 1) stats.set_int(MPX() .. "H3OPT_VEHS", driver) elseif driver <= 7 then stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 4) stats.set_int(MPX() .. "H3OPT_VEHS", driver - 4) elseif driver <= 11 then stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 2) stats.set_int(MPX() .. "H3OPT_VEHS", driver - 8) elseif driver <= 15 then stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 3) stats.set_int(MPX() .. "H3OPT_VEHS", driver - 12) elseif driver <= 19 then stats.set_int(MPX() .. "H3OPT_CREWDRIVER", 5) stats.set_int(MPX() .. "H3OPT_VEHS", driver - 16) end end ImGui.Separator() ImGui.Text("Hacker") ImGui.SetNextItemWidth(265) hacker = ImGui.Combo("Hacker", hacker, hackerLoad, 6) if ImGui.Button("Set Hacker") then ImGui.Text(hacker) stats.set_int(MPX() .. "H3OPT_CREWHACKER", hacker) end ImGui.Separator() ImGui.Text("Mask") ImGui.SetNextItemWidth(265) ImGui.SetNextItemWidth(265) mask = ImGui.Combo("Masks", mask, maskLoad, 13) if ImGui.Button("Set Mask") then ImGui.Text(mask) stats.set_int(MPX() .. "H3OPT_MASKS", mask) end ImGui.Separator() if ImGui.Button("Complete preps") then CasinoCompletePreps() end ImGui.Separator() ImGui.Text("Cuts") ImGui.Text("Preset Cut") if ImGui.Button("Set Cut to 100") then CutsPresetter(DCCg1, DCCg4, 100) end casinoPc1 = ImGui.InputInt("Player Cut 1", casinoPc1) casinoPc2 = ImGui.InputInt("Player Cut 2", casinoPc2) casinoPc3 = ImGui.InputInt("Player Cut 3", casinoPc3) casinoPc4 = ImGui.InputInt("Player Cut 4", casinoPc4) if ImGui.Button("Set Player Cuts") then globals.set_int(DCCg1, casinoPc1) globals.set_int(DCCg2, casinoPc2) globals.set_int(DCCg3, casinoPc3) globals.set_int(DCCg4, casinoPc4) end end) CasinoHeistEditorMenu:add_separator() CasinoHeistEditorMenu:add_button("Reload Planning Screen", function() locals.set_int("gb_casino_heist_planning", DCRBl, 2) end) CasinoHeistEditorMenu:add_separator() CasinoHeistEditorMenu:add_text("Instant Heist Passed") CasinoHeistEditorMenu:add_button("Instant Finish $$", function() local approachType = stats.get_int(MPX() .. "H3OPT_APPROACH") if approachType == 3 then locals.set_int(FMC, DCXf1, 12) locals.set_int(FMC, DCXf3, 80) locals.set_int(FMC, DCXf4, 10000000) locals.set_int(FMC, DCXf5, 99999) locals.set_int(FMC, DCXf6, 99999) gui.show_message("Instant Heist Passed", "Activated") else locals.set_int(FMC, DCXf2, 12) locals.set_int(FMC, DCXf3, 80) locals.set_int(FMC, DCXf4, 10000000) locals.set_int(FMC, DCXf5, 99999) locals.set_int(FMC, DCXf6, 99999) gui.show_message("Instant Heist Passed", "Activated") end end) local CasinoHeistExtra = CasinoHeistEditorMenu:add_tab("Extras") CasinoHeistExtra:add_text("Make Lester, Driver, Hacker, and Gunman cut to 0%") CasinoHeistExtra:add_button("Make Fees to 0", function() globals.set_int(DCCgun, 0) globals.set_int(DCCh, 0) globals.set_int(DCCl, 0) globals.set_int(DCCd, 0) end) CasinoHeistExtra:add_text("Hacks") CasinoHeistExtra:add_button("Bypass Casino Fingerprint Hack", function() if locals.get_int(FMC, DCFHl) == 4 then locals.set_int(FMC, DCFHl, 5) end end) CasinoHeistExtra:add_sameline() CasinoHeistExtra:add_button("Bypass Keypad Hack", function() if locals.get_int(FMC, DCKHl) ~= 4 then locals.set_int(FMC, DCKHl, 5) end end) CasinoHeistExtra:add_sameline() CasinoHeistExtra:add_button("Bypass Drill Vault Door", function() locals.set_int(FMC, DCDVDl1, locals.get_int(FMC, DCDVDl2)) end) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Updated by DeadlineEm, I used your modest menu version for ideas for this. -- Deleting enemies does not allow the keycards to drop, so teleport into the -- seondary buildings to grab the loot, you can open the door for others from -- the inside local CayoHeistEditorMenu = HeistsDataEditorMenu:add_tab("Cayo Perico Editor") CayoHeistEditorMenu:add_text("Cuts to All") CayoHeistEditorMenu:add_button("100", function() CutsPresetter(CPCg1, CPCg4, 100) end) CayoHeistEditorMenu:add_text("") CayoHeistEditorMenu:add_text("Custom Cut") local cayocut1 = CayoHeistEditorMenu:add_input_int("Cut 1") local cayocut2 = CayoHeistEditorMenu:add_input_int("Cut 2") local cayocut3 = CayoHeistEditorMenu:add_input_int("Cut 3") local cayocut4 = CayoHeistEditorMenu:add_input_int("Cut 4") CayoHeistEditorMenu:add_button("Set", function() globals.set_int(CPCg1, cayocut1:get_value()) globals.set_int(CPCg2, cayocut2:get_value()) globals.set_int(CPCg3, cayocut3:get_value()) globals.set_int(CPCg4, cayocut4:get_value()) end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("Non-Legit Presets") CayoHeistEditorMenu:add_button("Panther/Gold (Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 5) stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Panther Hard Mode has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Diamond/Gold (Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 3) stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Diamond Hard Mode has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Bonds/Gold (Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 2) stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Bonds Hard Mode has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Necklace/Gold (Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 1) stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Necklace Hard Mode has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Tequila/Gold (Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 0) stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_GOLD_V", 1191817) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Tequila Hard Mode has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("Legit Presets") CayoHeistEditorMenu:add_button("Panther/Gold (L. Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 5) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) -- Island Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) -- Compound Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? -- These are what is set when you find loot throughout the island/compound stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) globals.set_int(PSV, 1900000) -- Panther Value -- 1900000 shows as 2,090,000 in-game on the board. 190,000 difference. stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Panther Hard Mode (Legit) has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Diamond/Gold (L. Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 3) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) -- Island Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) -- Compound Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? -- These are what is set when you find loot throughout the island/compound stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) globals.set_int(PDIAMOND, 1300000) -- Diamond Value -- 1300000 shows as 1,430,000 in-game. 130,000 difference. stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Diamond Hard Mode (Legit) has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Bonds/Gold (L. Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 2) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) -- Island Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) -- Compound Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? -- These are what is set when you find loot throughout the island/compound stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) globals.set_int(BB, 770000) -- Bonds Value -- 770000 shows as 847,000 in-game. 77,000 difference. stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Bonds Hard Mode (Legit) has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Necklace/Gold (L. Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 1) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) -- Island Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) -- Compound Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? -- These are what is set when you find loot throughout the island/compound stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) globals.set_int(RN, 700000) -- Necklace Value -- 700000 shows as 770,000 in-game. 70,000 difference. stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Necklace Hard Mode (Legit) has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Tequila/Gold (L. Hard)", function() stats.set_int(MPX() .. "H4CNF_BS_GEN", 131071) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 63) stats.set_int(MPX() .. "H4CNF_BS_ABIL", 63) stats.set_int(MPX() .. "H4CNF_WEAPONS", 5) stats.set_int(MPX() .. "H4CNF_WEP_DISRP", 3) stats.set_int(MPX() .. "H4CNF_ARM_DISRP", 3) stats.set_int(MPX() .. "H4CNF_HEL_DISRP", 3) stats.set_int(MPX() .. "H4CNF_TARGET", 0) --Primary Target Values: 0. Tequila, 1. Necklace, 2. Bonds, 3. Diamond, 4. Medrazo Files, 5. Panther stats.set_int(MPX() .. "H4CNF_TROJAN", 2) stats.set_int(MPX() .. "H4CNF_APPROACH", -1) -- Island Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_I", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I", 0) -- Compound Loot // -1 shows all, 0 shows none stats.set_int(MPX() .. "H4LOOT_CASH_C", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C", -1) stats.set_int(MPX() .. "H4LOOT_PAINT", 0) stats.set_int(MPX() .. "H4_PROGRESS", 131055) -- 131055 // Hard Mode - 130667 // Solo Normal?? -- These are what is set when you find loot throughout the island/compound stats.set_int(MPX() .. "H4LOOT_CASH_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_CASH_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_WEED_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_COKE_C_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_I_SCOPED", 0) stats.set_int(MPX() .. "H4LOOT_GOLD_C_SCOPED", -1) stats.set_int(MPX() .. "H4LOOT_PAINT_SCOPED", 0) -- Payout Values // Set to "Normal" values. Each value is multiplied by 8, bc there are 8 locations for them. stats.set_int(MPX() .. "H4LOOT_GOLD_V", 45375) globals.set_int(TEQUILA, 693000) -- Tequila Value -- 630000 shows as 693,000. 63,000 difference. stats.set_int(MPX() .. "H4_MISSIONS", 65535) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 32) gui.show_message("Cayo Heist", "Tequila Hard Mode (Legit) has been set up!") gui.show_message("Cayo Heist", "Reset the board to see the changes") end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("Reset Presets Completely") CayoHeistEditorMenu:add_button("Reset Heist Completely", function() stats.set_int(MPX() .. "H4_MISSIONS", 0) stats.set_int(MPX() .. "H4_PROGRESS", 0) stats.set_int(MPX() .. "H4_PLAYTHROUGH_STATUS", 0) stats.set_int(MPX() .. "H4CNF_APPROACH", 0) stats.set_int(MPX() .. "H4CNF_BS_ENTR", 0) stats.set_int(MPX() .. "H4CNF_BS_GEN", 0) end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text( "Press this after clicking one of the above presets or after the reset heist Completely Option" ) CayoHeistEditorMenu:add_button("Reset Kosatka Board", function() locals.set_int(HIP, CPRSl, 2) gui.show_message("Cayo Heist", "Planning board has been reset!") end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("During Heist") CayoHeistEditorMenu:add_button("Skip Drainage Cut", function() locals.set_int(FMC2020, CPSTCl, 6) gui.show_message("Cayo Heist", "Bypassed Drainage Cut") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Skip Fingerprint Scanner", function() locals.set_int(FMC2020, CPFHl, 5) gui.show_message("Cayo Heist", "Bypassed Fingerprint Scanner") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Skip Glass Cut", function() locals.set_float(FMC2020, CPPCCl, 100.0) gui.show_message("Cayo Heist", "Bypassed Plasma Cutter") end) CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Remove All CCTV's", function() for _, ent in pairs(entities.get_all_objects_as_handles()) do for __, cam in pairs(CamList) do if ENTITY.GET_ENTITY_MODEL(ent) == cam then ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ent, true, true) ENTITY.DELETE_ENTITY(ent) end end end end) CamList = { joaat("prop_cctv_cam_01a"), joaat("prop_cctv_cam_01b"), joaat("prop_cctv_cam_02a"), joaat("prop_cctv_cam_03a"), joaat("prop_cctv_cam_04a"), joaat("prop_cctv_cam_04c"), joaat("prop_cctv_cam_05a"), joaat("prop_cctv_cam_06a"), joaat("prop_cctv_cam_07a"), joaat("prop_cs_cctv"), joaat("p_cctv_s"), joaat("hei_prop_bank_cctv_01"), joaat("hei_prop_bank_cctv_02"), joaat("ch_prop_ch_cctv_cam_02a"), joaat("xm_prop_x17_server_farm_cctv_01"), } CayoHeistEditorMenu:add_sameline() CayoHeistEditorMenu:add_button("Delete Mission NPC's", function() -- Thanks to RazorGamerX for the help on this for index, ped in ipairs(entities.get_all_peds_as_handles()) do local model = ENTITY.GET_ENTITY_MODEL(ped) if model == 0x7ED5AD78 or model == 0x6C8C08E5 or model == 0x995B3F9F or model == 0xB881AEE then ENTITY.SET_ENTITY_AS_MISSION_ENTITY(ped, true, true) PED.DELETE_PED(ped) end end end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("After Heist") CayoHeistEditorMenu:add_button("Skip Cooldown", function() -- Solo Skip stats.set_int("MP0_H4_TARGET_POSIX", 1659643454) stats.set_int("MP0_H4_COOLDOWN", 0) stats.set_int("MP0_H4_COOLDOWN_HARD", 0) -- Multiplayer Skip stats.set_int("MP0_H4_TARGET_POSIX", 1659429119) stats.set_int("MP0_H4_COOLDOWN", 0) stats.set_int("MP0_H4_COOLDOWN_HARD", 0) -- Solo Skip (Second Character) stats.set_int("MP1_H4_TARGET_POSIX", 1659643454) stats.set_int("MP1_H4_COOLDOWN", 0) stats.set_int("MP1_H4_COOLDOWN_HARD", 0) -- Multiplayer Skip (Second Character) stats.set_int("MP1_H4_TARGET_POSIX", 1659429119) stats.set_int("MP1_H4_COOLDOWN", 0) stats.set_int("MP1_H4_COOLDOWN_HARD", 0) gui.show_message("Cayo Heist", "Skipped Cayo Perico Cooldown for all characters") gui.show_message("Cayo Heist", "Go to story mode and come back to apply the reset") end) CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("How to Set Up or Bypass Cooldown:") CayoHeistEditorMenu:add_text( "Make sure you have completed the heist and you are standing in front of the planning screen" ) CayoHeistEditorMenu:add_text("Click Skip Cooldown, then click on your Preset and click Reset Kosatka Board") CayoHeistEditorMenu:add_separator() CayoHeistEditorMenu:add_text("Instant Heist Passed") CayoHeistEditorMenu:add_button("Instant Finish $$", function() locals.set_int(FMC2020, IHPB, 9) locals.set_int(FMC2020, IHPL, 50) gui.show_message("Instant Heist Passed", "Activated") end) -- Cayo Bag Size & Value Editor local cayoSizeEditor = CayoHeistEditorMenu:add_tab("Size/Value Editor") cayoSizeEditor:add_text("Bag Size Editor") bagSizeVal = 1800 cayoSizeEditor:add_imgui(function() bagSizeVal, used = ImGui.SliderInt("Bag Size", bagSizeVal, 1800, 7200) -- 7200 = 4 players, this works if you want more money solo and it adjusts so you can always have full bags if used then globals.set_int(BAS1, bagSizeVal) gui.show_message("Bag Size Modified!") end end) cayoSizeEditor:add_text("Custom Bag Size Editor") custombagSizeVal = 1800 cayoSizeEditor:add_imgui(function() custombagSizeVal, used = ImGui.SliderInt("Custom Bag Size", custombagSizeVal, 1800, 2147483646) if used then globals.set_int(BAS1, custombagSizeVal) gui.show_message("Custom Bag Size Modified!") end end) cayoSizeEditor:add_separator() cayoSizeEditor:add_text("Primary Target Editors") pantherSizeVal = 1900000 cayoSizeEditor:add_imgui(function() pantherSizeVal, used = ImGui.SliderInt("Panther Value", pantherSizeVal, 1900000, 3800000) -- Double the original price out = "Reset the board to see changes" if used then globals.set_int(PSV, pantherSizeVal) gui.show_message("Panther Value Modified!", out) end end) diamondSizeVal = 1300000 cayoSizeEditor:add_imgui(function() diamondSizeVal, used = ImGui.SliderInt("Diamond Value", diamondSizeVal, 1300000, 2600000) -- Double the original price out = "Reset the board to see changes" if used then globals.set_int(PDIAMOND, diamondSizeVal) gui.show_message("Diamond Value Modified!", out) end end) bondSizeVal = 770000 cayoSizeEditor:add_imgui(function() bondSizeVal, used = ImGui.SliderInt("Bonds Value", bondSizeVal, 770000, 1540000) -- Double the original price out = "Reset the board to see changes" if used then globals.set_int(BB, bondSizeVal) gui.show_message("Bonds Value Modified!", out) end end) necklaceSizeVal = 700000 cayoSizeEditor:add_imgui(function() necklaceSizeVal, used = ImGui.SliderInt("Necklace Value", necklaceSizeVal, 700000, 1400000) -- Double the original price out = "Reset the board to see changes" if used then globals.set_int(RN, necklaceSizeVal) gui.show_message("Necklace Value Modified!", out) end end) tequilaSizeVal = 693000 cayoSizeEditor:add_imgui(function() tequilaSizeVal, used = ImGui.SliderInt("Tequila Value", tequilaSizeVal, 693000, 1400000) -- Double the original price out = "Reset the board to see changes" if used then globals.set_int(TEQUILA, tequilaSizeVal) gui.show_message("Tequila Value Modified!", out) end end) cayoSizeEditor:add_separator() cayoSizeEditor:add_text("Secondary Target Editors") goldSizeVal = 45375 cayoSizeEditor:add_imgui(function() goldSizeVal, used = ImGui.SliderInt("Gold Value", goldSizeVal, 45375, 181500) -- Quadruple the original price out = "Reset the board to see changes" if used then stats.set_int(MPX() .. "H4LOOT_GOLD_V", goldSizeVal) gui.show_message("Gold Value Modified!", out) end end) cokeSizeVal = 25312 cayoSizeEditor:add_imgui(function() cokeSizeVal, used = ImGui.SliderInt("Coke Value", cokeSizeVal, 25312, 101248) -- Quadruple the original price out = "Reset the board to see changes" if used then stats.set_int(MPX() .. "H4LOOT_COKE_V", cokeSizeVal) gui.show_message("Coke Value Modified!", out) end end) paintSizeVal = 22500 cayoSizeEditor:add_imgui(function() paintSizeVal, used = ImGui.SliderInt("Paintings Value", paintSizeVal, 22500, 90000) -- Quadruple the original price out = "Reset the board to see changes" if used then stats.set_int(MPX() .. "H4LOOT_PAINT_V", paintSizeVal) gui.show_message("Paintings Value Modified!", out) end end) weedSizeVal = 16875 cayoSizeEditor:add_imgui(function() weedSizeVal, used = ImGui.SliderInt("Weed Value", weedSizeVal, 16875, 67500) -- Quadruple the original price out = "Reset the board to see changes" if used then stats.set_int(MPX() .. "H4LOOT_WEED_V", weedSizeVal) gui.show_message("Weed Value Modified!", out) end end) cashSizeVal = 10406 cayoSizeEditor:add_imgui(function() cashSizeVal, used = ImGui.SliderInt("Cash Value", cashSizeVal, 10406, 41624) -- Quadruple the original price out = "Reset the board to see changes" if used then stats.set_int(MPX() .. "H4LOOT_WEED_V", cashSizeVal) gui.show_message("Cash Value Modified!", out) end end) cayoSizeEditor:add_text("These values seem incorrect, but the game reads them properly.") cayoSizeEditor:add_text("Minimum values are exact defaults for ALL targets.") cayoSizeEditor:add_separator() cayoSizeEditor:add_text("Press this after setting values.") cayoSizeEditor:add_button("Reset Kosatka Board", function() locals.set_int(HIP, 1566, 2) gui.show_message("Cayo Heist", "Planning board has been reset!") end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DoomsdayHeistEditorMenu = HeistsDataEditorMenu:add_tab("Doomsday Heist Editor") DoomsdayHeistEditorMenu:add_button("One Click Setup Act 1: The Data Breaches", function() stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 7) stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 7) end) DoomsdayHeistEditorMenu:add_button("One Click Setup Act 2: The Bodgan Problem", function() stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 240) stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 248) end) DoomsdayHeistEditorMenu:add_button("One Click Setup Act 3: Doomsday Scenario", function() stats.set_int(MPX() .. "GANGOPS_FLOW_MISSION_PROG", 15872) stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", 16128) end) DoomsdayHeistEditorMenu:add_text("Set Doomsday Heist Cuts") DoomsdayHeistEditorMenu:add_text("Preset Cut") DoomsdayHeistEditorMenu:add_button("100", function() CutsPresetter(DCg1, DCg4, 100) end) DoomsdayHeistEditorMenu:add_text("Custom Cuts") local dmsdyCut1 = DoomsdayHeistEditorMenu:add_input_int("Cut 1") local dmsdyCut2 = DoomsdayHeistEditorMenu:add_input_int("Cut 2") local dmsdyCut3 = DoomsdayHeistEditorMenu:add_input_int("Cut 3") local dmsdyCut4 = DoomsdayHeistEditorMenu:add_input_int("Cut 4") DoomsdayHeistEditorMenu:add_button("Set Cuts", function() globals.set_int(DCg1, dmsdyCut1:get_value()) globals.set_int(DCg2, dmsdyCut2:get_value()) globals.set_int(DCg3, dmsdyCut3:get_value()) globals.set_int(DCg4, dmsdyCut4:get_value()) end) DoomsdayHeistEditorMenu:add_separator() DoomsdayHeistEditorMenu:add_text("Preps") DoomsdayHeistEditorMenu:add_button("Reset Preps", function() DoomsdayActSetter(240, 0) end) DoomsdayHeistEditorMenu:add_sameline() DoomsdayHeistEditorMenu:add_button("Complete Preps", function() stats.set_int(MPX() .. "GANGOPS_FM_MISSION_PROG", -1) end) DoomsdayHeistEditorMenu:add_separator() DoomsdayHeistEditorMenu:add_text("Bypass Doomsday Scenario hack") DoomsdayHeistEditorMenu:add_button("By Act III Pass hack", function() locals.set_int(FMC, DDSHl, 3) end) DoomsdayHeistEditorMenu:add_separator() DoomsdayHeistEditorMenu:add_text("Instant Heist Passed") DoomsdayHeistEditorMenu:add_button("Instant Finish $$", function() locals.set_int(FMC, 19787, 12) locals.set_int(FMC, 19787 + 2686, 10000000) locals.set_int(FMC, 29011 + 1, 99999) locals.set_int(FMC, 31663 + 69, 99999) gui.show_message("Instant Heist Passed", "Activated") end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MissionsSelectorAndCooldownMenu = L7NEG:add_tab("Missions Selector And cooldown Menu") MissionsSelectorAndCooldownMenu:add_button("Remove Dax Fooligan missions CoolDown ", function() stats.set_int(MPX() .. "XM22JUGGALOWORKCDTIMER", -1) end) MissionsSelectorAndCooldownMenu:add_button("Remove VIP/MC Cooldown", function() stats.set_int("MPPLY_VIPGAMEPLAYDISABLEDTIMER", 0) end) MissionsSelectorAndCooldownMenu:add_button("Skip Yacht Missions", function() stats.set_int(MPX() .. "YACHT_MISSION_PROG", 0) stats.set_int(MPX() .. "YACHT_MISSION_FLOW", 21845) stats.set_int(MPX() .. "CASINO_DECORATION_GIFT_1", -1) end) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CreditsMenu = L7NEG:add_tab("Credits") -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yimura = CreditsMenu:add_tab("Yimura") Yimura:add_text("Yim Menu Cheat Developer") Yimura:add_text("Cheat on GitHub:") Yimura:add_text("~") L7NEGDEV = CreditsMenu:add_tab("L7NEG") L7NEGDEV:add_text("Coded This W Script With <3 To You All") L7NEGDEV:add_text("Source:") L7NEGDEV:add_text("~") SILENTSALO = CreditsMenu:add_tab("Silent") SILENTSALO:add_text("For His W Useful Unlocks Along With Casino And Gunvan Menu") SILENTSALO:add_text("Source:") SILENTSALO:add_text("~") SLON = CreditsMenu:add_tab("SLON") SLON:add_text("For ''YimCeo v0.6 by Slon_.lua'' Code") SLON:add_text("Source:") SLON:add_text("https://www.unknowncheats.me/forum/grand-theft-auto-v/591335-yimceo-ceo-crates-method-yimmenu.html") Alestarov = CreditsMenu:add_tab("Alestarov") Alestarov:add_text("For 1 Click Cayo Setup") Alestarov:add_text("Source:") Alestarov:add_text("~") YOUMENU = CreditsMenu:add_tab("And You <3") YOUMENU:add_text("Yes You Without You Or Your PRs and support You Give Me This Script Would Be Nothing Fr So Big Thanks To You All") YOUMENU:add_text("You can report Bugs And Make PRs With Features Down Bellow:") YOUMENU:add_text("~") --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------